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Drzootsuit

5 Game Reviews

3 w/ Responses

It's clear a lot of effort went into this, and I encourage everyone involved to keep creating, because I think it shows a lot of zeal and potential. In terms of effort and passion, I give it five stars.
That said, I have infinitely more to say as an assessing teacher than I do as a praising voice. I want to be clear I mean this all in the most encouraging and supportive voice possible. This is not negativity, it is encouragement for improvement.
-Do not use multiple line weights in one sprite. FNF has a very distinct line weight in its art, and its fairly uniform. Frankly you shouldn't mix multiple highly different line weights in any art, but especially not in an FNF sprite, because it's highly noticeable.
-I don't know if its the engine rebuild or the fact that its in browser, but the timing feels very off on a lot of things. Notes frequently don't feel like they line up with the charting, and the animations don't feel sync'd at all, eliminating their role as a metronome for the player. Overall, the gamefeel is not very good. Considering the game doesn't seem to lag at all, it might just be the charting itself that's off from the music, which is a different problem.
-The music is quite nice, but the mixing is a little weird. BF and Isaac both get washed out by the instrumentation a little.
-The mechanic in the second song is a little confusing. Do curses only show up when I miss notes? If so, what's the point? If a player is already losing, then making them lose faster isn't very interesting. And if a player is already unchallenged, then having their reward be to remain unchallenged is odd. I barely interacted with the mechanic because I just didn't miss any notes.
-I have no feedback for the third song, because someone put an instant kill mechanic in it. This may be my personal preference, but I believe that you should not do this ever. It's just bad. A great many FNF mods confuse instant kills for difficulty, and difficulty for quality, but both are fallacious. A good mod lives or dies on its music, and if you feel the need to make it difficult above all else, it actively hinders the ability to enjoy the music.
Even good mods like VS imposter fall victim to the idea that instant kills are anything but tedious. Design better.
The instant kill in question is poorly communicated, to the point where I had no idea what happened the first time it got me. The second time, I worked out the mechanic... and had absolutely no desire to entertain it further. It was an instant slam into the sandwich point for me. If a mechanic is annoying, confusing, or tedious to grapple with, most players won't bother.

Overall, a great showing of teamwork, effort, and potential, but one that leaves me looking forward to the next week more than leaving me impressed with the current one. I really hope everyone involved keeps working hard, because its clear you're all capable of really great stuff! I wouldn't have written all this if I didn't think so.

PATAPL responds:

- "If a player is already losing, then making them lose faster isn't very interesting" - A mechanic that punishes the player for making mistakes is a common practice and that goes for a lot of fnf mods and any other video game genre really, so I would strongly disagree.

- This one feels important to address, as it's about 50% of your comment. There are no Instakill mechanics in the whole game? The Harbingers take 25% of your health when hit. if that's what you are referring to.

Thank you for the feedback though.

This shit is off the hook. Great beats, great animations (watching the spooky kids go is an experience like no other), and great gameplay, although holy fuck is this thing hard.

I like that though. Means I'll be coming back a whole lot in order to master it!

I got to 100!
I'm not quite sure how much more there is to it though. I mostly want to see if I can get further just for more of that tasty jam playing in the background. Is there a link to the music anywhere?

Tykua responds:

Hahaha, unfortunately theres no link for the song, but Mork has his own spotify and he creates amazing music in soundclound.

This is so fucking rad. Each and every piece of art in here is jawdropping in terms of quality, which really drives home just how important Newgrounds is as a place of artwork.
It's easy to dismiss the site as a place full of porn and boner jokes, but it serves an important role, in that whether somebody is a fantastic fine artist, or a kid just starting out with flash, they have a place to put their stuff and have it appreciated for what it is.
Here's to 25 more, eh?

It plays alright, but there's not much to it. The idea of keeping yourself stocked up against a ticking clock is a fun idea, and I can think of several ways it could be very tense and exhilarating.
Most of what I can offer is little things. I feel like the ticking clock would play better if the there was an emphasis on speed in movement, making it a more manic dash between pickups and timing the jumping puzzles. Aside from that it's mostly nitpicks. Jumping feels very floaty, and I found it kind of annoying that holding the jump button automatically double jumped all at once. Additionally, the jump noise is a little grating.

Past that, It's a pretty solid core, and it's ripe for additional building!

ReasonableGames responds:

Thanks for the feedback!

Fully formed from the forehead of zeus

Age 24

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of Mensis

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Joined on 3/11/15

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