Girl this slaps. I like your shot composition and the angles you use a lot, and even with how short it was, you still told a complete narrative that gives an indication of who they are. Also your color work is nice as hell~
Girl this slaps. I like your shot composition and the angles you use a lot, and even with how short it was, you still told a complete narrative that gives an indication of who they are. Also your color work is nice as hell~
YOU’RE SO SWEET! :,DD
This is some incredibly flattering feedback, thank you so so much! Really glad the personality of the characters came across :,]
This is awesome! You did a great job with this. The pacing doesn't drag at all, the jokes land, and the whole thing is snappy and amusing. Absolutely the sort of work that demonstrates strong vision and understanding of ones goals. Good work!
Thanks so much!
song name?
This was genuinely very enjoyable! Made me laugh quite a bit. I feel like you have some good skills for the funny, so hopefully you keep polishing and practicing and making more stuff!
Thank you, so much! Yeah, I'm very new to animating, but practice makes perfect. Glad you enjoyed it. :)
A new breed of stickman fight flash.
lol
I know it's old and already embarrassing, so I don't know how good feedback is, but there's something about it I think worth noting:
It doesn't feel snappy enough. Your art style is super great at energy in its poses, and having loads of dynamic angles, but things in the actual motion of the animation here don't feel as fast as they should. For something dynamic and cartoony, stuff feels a bit sluggish at points. This is crying out for a pace like a whip, that cracks and zips through it's motion as fast as the art seems to want to. Instead, it feels like it drags sometimes. My theory is that it has to do with the editing, which has to build itself around the pace of the voice acting, which isn't delivered quite as well as it could be. That delivery effects the editing, which effects the pace.
That said, two years is a lot of time creatively, so it feels silly to provide feedback in this vein. Hopefully it's still useful though. I really love your art though, and was thrilled when I saw this pop up in the portal!
Thanks for the input, stuff I'm already considering for new projectz!
I'm blown away by the character packed into every part of this, but the animation expecially makes me grin from ear to ear. The tiny little touches in the animation are fantastic (my absolute favorite is the way Tangy Mustard's head wiggles in joy right after he says 'contact sport'.) and the way everyone and everything moves is super impressive. The animator clearly understands motion in a way that gives things excellent weight and fluidity, without robbing them of an ounce of whimsy, character, or cartoon charm.
I sound like the back of a dvd case. 10/10.
Wow that's really amazing to hear, thank you so much! Glad you enjoyed it.
Let's see... the notes that jump out at me are as follows:
The sound effects may be part of the game-and-watch idea, but they're really really loud and kind of ear-piercing when played in rapid succession.
I feel like more could be gleamed from the concept by actually animating the characters in a pose-to-pose method, like the game and watch itself. You've got a bit of that, but when characters animate fluidly, it feels wrong.
In writing terms, if you're going for a dramatic bent, it didn't quite land, and if you're going for comedy, then the best jokes may not lie in absurdism (don't make deals with green dinosaurs isnt quite as funny as it feels it should be.) but instead in jokes about the presentation, like if the stalactite had had a game-and-watch position shadow on top of where the kid was standing before it fell on him. I dunno.
Still, decent start!
Thanks it's good to know that the first episode has a good foundation
Fully formed from the forehead of zeus
Age 25, any
Mad genius
of Mensis
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Joined on 3/11/15